Designing the hidden bug system
#design#simulation
One of the core mechanics in Game Dev Empire is the hidden bug system.
The problem
In most tycoons, bugs are a number you grind down with time. Boring. We wanted them to hurt like real life: when it's already too late.
Our solution
Every development decision generates invisible latent bugs. QA catches a share; the rest surfaces in production, when the game is already out. Your reputation is on the line:
- Crunch for a quick patch?
- Eat the press backlash?
- Prevent with more QA next time?
There is no right answer — and that's the point.