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Press kit

Game Dev Empire is a game-studio management tycoon/simulator. The run starts in 1980: you begin as an independent dev in the pre-licensed-console era and play through 2030 — new consoles, hardware obsolescence, platform wars and exclusivity deals.

With a cozy paper-and-cardboard aesthetic and pixel-art accents, the game pairs accessibility with deep simulation: a cash-book economy, a market contested by NPC studios, real price elasticity and the ability to design and launch your own console.

Downloadable assets

Real game screenshots

These captures show the current game in development. Each image is available as an individual download.

Complete office: Organize the office and keep an eye on your teams while they work.

Complete office

Organize the office and keep an eye on your teams while they work.

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Studio summary: Review the studio at a glance: cash, fans, fame, team and R&D.

Studio summary

Review the studio at a glance: cash, fans, fame, team and R&D.

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Game creation and priorities: Create a game, choose platforms and split your design priorities.

Game creation and priorities

Create a game, choose platforms and split your design priorities.

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Employee profile: Compare employee profiles to decide who to hire or assign.

Employee profile

Compare employee profiles to decide who to hire or assign.

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Game catalog: Track your release catalog and how your games are performing.

Game catalog

Track your release catalog and how your games are performing.

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Masterpiece 100 out of 100 launch: Analyze a perfect launch and the decisions that made it possible.

Masterpiece 100 out of 100 launch

Analyze a perfect launch and the decisions that made it possible.

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Finances and cash flow: Read your cash flow, income and expenses before the money runs out.

Finances and cash flow

Read your cash flow, income and expenses before the money runs out.

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Franchises: Manage your franchises and decide when to keep pushing them.

Franchises

Manage your franchises and decide when to keep pushing them.

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Engines and licenses: Research engines and negotiate licenses for your projects.

Engines and licenses

Research engines and negotiate licenses for your projects.

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Designing your own consoles: Design and bring your own consoles to market.

Designing your own consoles

Design and bring your own consoles to market.

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Digital business and subscriptions: Grow the digital business with subscriptions.

Digital business and subscriptions

Grow the digital business with subscriptions.

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Market, sales and genre demand: Study sales, genre demand and how the market responds to pricing.

Market, sales and genre demand

Study sales, genre demand and how the market responds to pricing.

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News and the competitive world: Follow market news and compare what the competition is doing.

News and the competitive world

Follow market news and compare what the competition is doing.

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Project in production: Follow a project through production, debugging and release readiness.

Project in production

Follow a project through production, debugging and release readiness.

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Game sales analysis: Analyze how a game performs after launch.

Game sales analysis

Analyze how a game performs after launch.

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Choosing a genre: Choose a genre and review how the project's quality is distributed.

Choosing a genre

Choose a genre and review how the project's quality is distributed.

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Platform selection: Choose platforms for a release and weigh their costs and royalties.

Platform selection

Choose platforms for a release and weigh their costs and royalties.

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Active projects: Review active projects, their teams and their progress.

Active projects

Review active projects, their teams and their progress.

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Marketing planning: Plan campaigns and track spending against revenue.

Marketing planning

Plan campaigns and track spending against revenue.

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Research tree: Prioritize technologies in the research tree.

Research tree

Prioritize technologies in the research tree.

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Launch analysis: See what worked in a launch and what to adjust next time.

Launch analysis

See what worked in a launch and what to adjust next time.

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Competing studios: Compare rival studios, reputation, fans and revenue.

Competing studios

Compare rival studios, reputation, fans and revenue.

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Active platforms: Compare active consoles, royalties, sales and market share.

Active platforms

Compare active consoles, royalties, sales and market share.

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Your consoles on the market: Review the price, royalties and install base of your consoles.

Your consoles on the market

Review the price, royalties and install base of your consoles.

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Game icon (PNG)

Game Dev Empire icon

Game Dev Empire · PNG

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